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Its all just fun and gamesuntil its not

Online gaming faces the highest number of DDoS attacks than any other industry. Gaming networks must be high performance and low latency to deliver gameplay in real-time, and must scale to serve thousands of concurrent users from various geographies. Gaming providers can optimize the performance of their networks and reduce lag with services such as global server load balancing (GSLB) to ensure traffic is distributed intelligently across resources and geographies. Focusing on the three Ss of online gaming: speed, scale and security, help deliver non-interruptible gameplay to gamers.”]

Source: https://www.csoonline.com/article/3224508/the-three-ss-of-online-gaming.html

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