The gaming industry is growing, in turn increasing the number of threats against it. KELA found nearly 1 million compromised accounts pertaining to gaming clients and employees, with 50% of them offered for sale during 2020. Leaked Credentials from various breached databases constantly traded and circulating in the underground. This data can enable attackers to access the companys resources and provide further malicious activity. By proactively monitoring darknet communities, organizations in this industry can collect real-time valuable intelligence in order to help gain an external viewpoint on their organizations attack surfaces.”]
Source: https://ke-la.com/darknet-threat-actors-are-not-playing-games-with-the-gaming-industry/

