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Cyber Security

Buffer Overflow: Finding Shellcode Address

TL;DR

This guide shows you how to calculate the address where your shellcode needs to be placed in a vulnerable program’s memory to successfully exploit a buffer overflow. We’ll cover debugging techniques and practical steps using GDB.

Understanding the Problem

A buffer overflow happens when a program writes data beyond the allocated space of a buffer. Exploiters use this to overwrite important parts of the program’s memory, like the return address on the stack. By controlling the return address, you can redirect execution to your shellcode – malicious code that performs actions like spawning a shell.

Steps to Find Your Shellcode Address

  1. Compile the Vulnerable Program: Ensure the program is compiled with debugging symbols (-g flag) for easier analysis. For example:
    gcc -g vulnerable_program.c -o vulnerable_program
  2. Identify the Buffer: Locate the buffer in the source code that’s susceptible to overflow. This is where you’ll be injecting your shellcode.
  3. Determine the Offset to the Return Address: Use a debugger (like GDB) to find how many bytes you need to write before overwriting the return address on the stack. A common technique involves sending a pattern of unique characters and observing where it lands on the stack.
    • Start GDB:
      gdb vulnerable_program
    • Set a breakpoint just before the return from the vulnerable function:
      break vulnerable_function
    • Run the program with a pattern (e.g., using msf-pattern_create):
      ./vulnerable_program AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
    • When the breakpoint is hit, examine the stack:
      info frame

      Look for the return address. The pattern should be visible there.

    • Use a pattern matching tool (e.g., msf-pattern_offset) to find the offset of the return address within your pattern:
      msf-pattern_offset AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  4. Find the Base Address of the Program: The base address is where the program is loaded into memory. This changes each time you run the program, so it’s important to find it dynamically.
    • In GDB, after setting a breakpoint in the vulnerable function:
      info files

      This will show you the executable file and its loading address. Note this address; it’s your base address.

  5. Calculate the Shellcode Address: The shellcode address is calculated by adding the offset to the return address (from step 3) to the base address of the program (from step 4).
    • Let’s say:
      • Base Address = 0x555555554000
      • Offset to Return Address = 28 bytes
      • Shellcode will be placed at the beginning of the buffer.
    • Then, Shellcode Address = Base Address + Offset.
      In this example: 0x555555554000 + 28 = 0x555555554028. This is where you need to place your shellcode in memory.
  6. Inject Shellcode and Return Address: Construct the payload containing your shellcode, padding bytes (to reach the return address), and the calculated shellcode address.
    • Example Payload:
      shellcode + "A" * (offset - len(shellcode)) + pack(shellcode_address)
  7. Test the Exploit: Run the program with your crafted payload. If successful, you should gain control of the shell.

Important Considerations

  • Address Space Layout Randomization (ASLR): ASLR randomizes the base address each time the program runs. To bypass this, techniques like information leaks are often used to determine the base address at runtime.
  • Non-Executable Stack: Modern systems typically prevent code execution from the stack. You may need to disable this protection (e.g., using setarch -R) or use Return-Oriented Programming (ROP) techniques.
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