Chief information security officers (CISOs) of Global 2000 enterprises have one of the toughest jobs in the world. CISOs want to shore up their organization s cyber-defenses, but unfortunately, the rest of the company might not be very helpful: They either do the wrong thing, or nothing at all. Ad-hoc gamification is most effective when the gamemaster of the initiative applies a comprehensive approach. Gamification involves leveraging employees natural desires for learning, mastery, competing, achievement, status, recognition and rewards.
Source: https://threatpost.com/gamification-transform-company-cybersecurity-culture/147904/

